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Object Framework

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    Iceblade
    Iceblade
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    In order to develop systems or adapt ones obtained from the asset store, we are going to need a standard format for objects that includes the major properties and attributes common to an Ultima project.

    We should focus on creating a list of all major components that we would need as well as develop the base structure that an object would have. One other detail for such a format would be the modularity allowing for projects to select which properties will be used or become null bytes.

    Would anybody care to begin with a detailed overview of Unity’s object format?

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